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Hmmm, A Motocross Game. I'll Start with a vaguely relevant (but true) anecdote. Right, when I was 13 I lived near a disused quarry, where I'd regularly meet up with chums, one of whom, Peter, would sometimes bring his older brother's Montesa 250 trial bike. What fun we had,
![Racer Racer](https://i.ytimg.com/vi/QU9DFiVxAlE/hqdefault.jpg)
we kids, as we slowly began to push the envelope: stunts akimbo, but quite weedy ones in retrospect. However, one ridiculously hot Summer afternoon, I dared Peter to ride off the top of the quarry - which involved a sheer drop of about 30 feet before making contact with the 45 degree sloping sand bank that led to the quarry's interior. (We did the jump regularly on foot, but on a motorbike? Forget it!) Much to everyone's surprise, Peter took the dare, kick-started the Montesa, and went for it. Uh-oh.
Looking down over the edge, we saw he was now spread-eagled at the bottom of the quarry, with the still revving bike beside him. We climbed down, and could hear his groans.
'My leg, my leg,' he was yelping, and we could see what he meant: his shattered shin bone had pierced the skin in three places. Yikes. Tim's house was the nearest, so he was dispatched to phone 999, leaving the rest of us time to hide the Montesa, and concoct a story that wouldn't get us into trouble. Eventually Tim reappeared, waving, way above. The ambulance was on its way, then? Er, no, actually. Tim's mum had suspected it was a 'practical joke', and had insisted on seeing the broken leg for herself before alerting the emergency services. By the time she'd clambered down the bank in her high heels, another 20 minutes had passed, and Peter's face had gone a bit green.
'Um, yes, his leg's broken, you'd better go and phone 999 immediately,' she said. Tim disappeared for the second time.Three quarters of an hour later and Peter was finally being stretchered away by professionals, his lower left leg by now the size, shape and consistency of a severely clubbed baby seal. Ciel comptabilite v19 incl keygen french ngentoooot. The superb denouement for all us other kids, though, was that not only had a semi-delirious Peter called Tim's mum a 'stupid effing bitch' to her face after she asked how he felt, but that she was also unable to climb out of the quarry unaided. (Tim's dad had to come and help her when he got back from work.) Excellent. And, of course, this whole episode also makes me an expert on motocross games.
Moto Racer
Unfortunately Moto Racer isn't really a motocross game at all: or at least half of it isn't, which is a shame. But I'll get to that later, after the basic genre and structure explanations, which are as follows:
Sega's TTRacer? That's the stance here. Moto Racer is a pure arcade experience with the emphasis placed on the speed of the proceedings. The game moves like greased lightning and, should you own a 3D accelerator card and/or a Cray 9000 NASA computer, actually manages not to be unplayably jerky while doing so. I, however, played it on a basic P133 and eventually plumped for lo-res.
The arcadey game structure will be as familiar as the arcadey visuals. There are eight tracks, right? But not all can be accessed immediately. First, you might want just to get the hang of things, so luckily you can race against the timer on four of the tracks - or against yourself, thanks to the 'ghost bike' that mimics your previous best laps. Next up is the single race, meaning you race against either 12 or 24 computer-controlled racers - and again over only four of the tracks. Compris? So, you want to see the other four tracks? Guess what: select Championship mode, place third or better in each consecutive bout, and the entire Moto Racer world becomes your oyster - or not, if you're crap.
Oh yes, and once you've beaten the eighth track, two further options come into play. First, the courses become reversible (properly reversible, mind you, none of that silly Japanese mirror mode); and second, you can ride miniature versions of the bikes you've become used to. (For some reason I find myself thinking of Ridge Racer Revolution on the PlayStation here, which did a similar thing with the cars. But maybe I'm just being cynical.)
How does it play, though?
Now I can get back to the point I raised earlier: Moto Racer isn't just a motocross game - it's also a superbike game, as you'll have noticed from the screenshots. So, therefore, the races alternate. First you're in a tarmac-hugging mega-speed road race on a Honda Fireblade thingummyjig, then you're in a motocross race on a trial bike doofer. Superchips vin locked hack free software and shareware. Then you're back on the superbike. Then back to the trial bike. And so on. Boo!
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Why 'boo'? Well, what I'm trying to say (and it's about time), is that the super-fast road races are actually mind-numbingly boring: but, in Championship mode, to get to each successive motocross race, you also need to complete a road race. This is a double bummer, because as well as being boring they're also extremely difficult because the computer riders are gifted with ridiculously fast machines.Another point is that in the motocross parts, while airborne, you get the chance to perform 'stunts', yet the end of race 'score' doesn't acknowledge your prowess. So why bother putting the stunt stuff in? Adobe indesign cs3 worldready plugin. It's strange, but.
I have a theory
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I could be way off the mark here, but I get the feeling that somebody decided half-way through production of what was going to be a pure motocross game with extra 'stunt awards' that players would become bored if they weren't travelling at three squillion mph at some point. Thus, some bright spark suggested the inclusion of the powerbike bits. Like I say, though, I could be way off the mark. but if I'm not, it's a compromise that hasn't done anybody any favours. Anyway, even if I am wrong, 50 per cent of the game, although blindingly fast, is, ironically, a mega yawn.
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What about the remaining 50 per cent? The motocross parts are fun, sure, but it would've been much better if the 'stunt' stuff had been implemented to completion. (You might have placed fifth in an actual race, for example, but thanks to points racked up during a triple look-mum-no-hands jump, you get shunted up to third. You know?
Still, if you have a serial cable, modem and/or networking facility, it's worth mentioning the multi-player mode, which'll be quite a laugh on the motocross tracks. But as for the superbike courses, my advice is don't bother making the connection because a zillion car games do a far better job. Moto Racer is only novel because there aren't any other motorbike games available. And also remember this state of affairs is due to change. Ho hum. Missed opportunity.
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